TEAM8BuildGamingBasicCompare editions
8 TEAM8 Gaming Buy a key $80
TEAM8 Gaming · for Windows

Build your game
with a team of Claude
chats.

TEAM8 Gaming puts Claude Code chats in roles (lead, combat, animator, netcode, fx, qa and more) and keeps them on one board. You get the roadmap, the bug tracker, token costs, git co-op with your human teammates and one-button deploys, in one window.

One-time paymentYours forever3 computersWindows 10 & 11
The TEAM8 Gaming window, shaped like a hexagon, showing the Home dashboard for a Unity project: active roles, open tickets, roadmap progress, today's spend and the team board.
66game engines and toolchains recognised
9game roles ready to seat, plus your own
0API keys: it runs on your own Claude plan
1window for the chats and the humans
Why TEAM8

One Claude chat is a helper.
Five are a mess.

01

Who owns what?

Two chats edit the same script and you find out when it breaks. In TEAM8 every role has its own files, and a chat claims a file before touching someone else's.

02

What's actually done?

Progress hides in five scrollbacks. TEAM8 keeps one team board, tickets, a roadmap and a definition of done, saved as plain files in your repository.

03

What did it cost?

Tokens disappear across sessions. TEAM8 reads Claude Code's own records and shows the cost per day, model, role and session.

How it works

From folder to studio
in three steps

01

Open your game

Point TEAM8 at the project folder. It recognises the engine and adds the team: board, roles, tickets, roadmap and the checks that decide when work is done.

02

Seat the roles

One click seats a Claude chat as the lead, combat, animator or any role you add. It reads its brief, checks its tools and posts READY on the board.

03

Run the studio

Chats post START, DONE and BLOCKED as they work. You steer from the dashboard, run the checks, sync with your teammates and put the build online.

A look inside

Real screens.
Real build.

From the current TEAM8 Gaming build, running a demo Unity project.

Home dashboard A combat chat fixing a ticket, with tool calls and a before-and-after table Roles page with lead, netcode, combat, animator, fx and creatures The team board Roadmap with milestones and items Token usage charts by day, role and model Deploy page with itch.io, Netlify, Vercel, Cloudflare Pages, GitHub Pages, your own server and other hosts

What's inside

Everything a small studio needs.
Nothing it doesn't.

01

Claude, inside the app

Uses your own Claude Code. Seat a role in one click; replies, tool calls and costs stream in live.

02

Roles & ownership

Nine game roles to start, or your own. Each owns its files, and claims keep chats out of each other's way.

03

Board, tickets, roadmap

A team board, a bug tracker and milestones, stored as Markdown and JSON inside your project.

04

Definition of done

Checks that know your engine (tests, builds) run from Runs & Outputs with logs and a clear pass or fail.

05

Token usage & prompts

Cost per day, model, role and session, plus every prompt your team sent, searchable.

06

Plan & limits

Your Claude plan, 5-hour and weekly limits with reset timers, and how full each chat's context is.

07

66 engines

Unity, Unreal, Godot, GameMaker and more, detected with the right folders, checks and rules for Claude.

08

Terminal & files

A real terminal and a file browser with previews, without leaving the window.

09

Token Saver

Test runs, build logs and diffs trimmed before Claude reads them, with every saved token counted.

10

Co-op with git

Create or clone the repository, one-click pull and push, team files that merge themselves, locks for art files.

11

Patch notes & who's on what

Every push carries notes for your teammate and their Claude. See who's editing which files before anyone pushes.

12

Deploy

itch.io, Netlify, Vercel, Cloudflare Pages, GitHub Pages or your own server, with one button.

Co-op

Humans and Claude,
on one repo.

Every teammate runs TEAM8 and their own Claude chats on the same git repository. TEAM8 keeps the people in sync, not just the code.

  • Who's working on what. After a pull, say what you're on. Everyone sees it live, and red faces warn you when two people touch the same file.
  • Patch notes on every push. Say your trigger phrase and Claude writes two notes: one for your teammate's Claude, one in plain words for them.
  • Guard rails for Claude. A chat stops and asks before it edits a file a teammate is working on.
  • Your git host. GitHub, GitLab, Bitbucket or any git server. No TEAM8 server in the middle.
Who's working on what: you and Bob, with a warning that you are both editing warden.gd

Who's working on whatTwo people in one file. Both see it before either pushes.

Patch log with notes from Alice to Bob and Bob to Alice

Patch logEvery round of notes, one click from its Board post.

Yours, not ours

No account. No cloud.
No lock-in.

Your Claude plan

TEAM8 drives the Claude Code already on your computer. No API key to paste, and no markup on your AI usage.

Plain files

The board, tickets and roadmap are Markdown and JSON in your project. Stop using TEAM8 and you keep every word.

No TEAM8 servers

No sign-up with us and no tracking in the app. Your work goes only where you send it: Claude, your git host, your web host.

Pay once

One payment, no subscription, and your copy keeps working. Included: Free updates through version 1.x.

Token Saver · in every edition

Same work.
Fewer tokens.

Unity test runs, Unreal build logs, git diffs of a scene file, a grep across Assets: every command a chat runs comes back as text it has to read. Token Saver runs those commands through RTK, which keeps the lines that matter and trims the rest before Claude reads them.

60–90%less output on common
dev commands*
1switch in
Settings
0changes to how
you work
  • Limits go further. Less noise in each chat's context means more work before the 5-hour and weekly limits, and emptier context windows.
  • Every saved token, counted. Token Usage shows what was saved in each session, each project and all time, which commands save the most, and what it's worth.
  • Local and open source. RTK runs on your computer and sends nothing anywhere. TEAM8 finds it, or installs it with one command.

*RTK's published figure for common commands such as git, test runners, builds and search. Savings depend on what your chats run. Token Saver is powered by RTK (Apache-2.0), an independent open-source project not made by TEAM8.

A test run, as Claude reads it without npm test 412 lines ≈ 6,100 tokens with rtk npm test 3 lines ≈ 70 tokens FAIL src/api/orders.test.ts › rejects an empty cart expected 400, received 500 (orders.ts:88) 1 failed · 127 passed · 4.2 s

Illustration of the kind of trimming RTK does on a test run.

TEAM8 Token Usage: tokens saved by RTK for the latest session, today, the project and all projects, saved per day and the commands that save the most
$80once, for the key
3computers per copy
66engines recognised
13 daysto ask for a refund
Questions

Before
you buy

All questions
Do I need a Claude subscription?

Yes. TEAM8 works through Claude Code on your computer, so you need Claude Code signed in with a Claude plan that includes it (such as Pro or Max) or with API billing. TEAM8 doesn't include or resell Claude usage.

Is it really a one-time payment?

Yes. Pay once and your copy keeps working, with no subscription. Included: Free updates through version 1.x.

Does each teammate need a copy?

Yes: one copy per person, installed on up to 3 of their computers. The files TEAM8 writes into your repository are plain text, so anyone can read them without a copy.

Which engines does it work with?

66 engines and toolchains are recognised, including Unity, Unreal, Godot, GameMaker, Defold, Bevy, MonoGame, Ren'Py, Roblox, Phaser and Three.js. Anything else works as a Custom project. See the full list.

Is there a Mac or Linux version?

TEAM8 Gaming runs on Windows 10 and 11 (64-bit) today. macOS and Linux versions are being tested and will be free for existing buyers when they ship.

TEAM8 Gaming

Seat your team
today.

Buy a Gaming key $80
One-time paymentYours forever13-day refunds