Who owns what?
Two chats edit the same script and you find out when it breaks. In TEAM8 every role has its own files, and a chat claims a file before touching someone else's.
TEAM8 Gaming puts Claude Code chats in roles (lead, combat, animator, netcode, fx, qa and more) and keeps them on one board. You get the roadmap, the bug tracker, token costs, git co-op with your human teammates and one-button deploys, in one window.
Two chats edit the same script and you find out when it breaks. In TEAM8 every role has its own files, and a chat claims a file before touching someone else's.
Progress hides in five scrollbacks. TEAM8 keeps one team board, tickets, a roadmap and a definition of done, saved as plain files in your repository.
Tokens disappear across sessions. TEAM8 reads Claude Code's own records and shows the cost per day, model, role and session.
Point TEAM8 at the project folder. It recognises the engine and adds the team: board, roles, tickets, roadmap and the checks that decide when work is done.
One click seats a Claude chat as the lead, combat, animator or any role you add. It reads its brief, checks its tools and posts READY on the board.
Chats post START, DONE and BLOCKED as they work. You steer from the dashboard, run the checks, sync with your teammates and put the build online.
From the current TEAM8 Gaming build, running a demo Unity project.
Uses your own Claude Code. Seat a role in one click; replies, tool calls and costs stream in live.
Nine game roles to start, or your own. Each owns its files, and claims keep chats out of each other's way.
A team board, a bug tracker and milestones, stored as Markdown and JSON inside your project.
Checks that know your engine (tests, builds) run from Runs & Outputs with logs and a clear pass or fail.
Cost per day, model, role and session, plus every prompt your team sent, searchable.
Your Claude plan, 5-hour and weekly limits with reset timers, and how full each chat's context is.
Unity, Unreal, Godot, GameMaker and more, detected with the right folders, checks and rules for Claude.
A real terminal and a file browser with previews, without leaving the window.
Test runs, build logs and diffs trimmed before Claude reads them, with every saved token counted.
Create or clone the repository, one-click pull and push, team files that merge themselves, locks for art files.
Every push carries notes for your teammate and their Claude. See who's editing which files before anyone pushes.
itch.io, Netlify, Vercel, Cloudflare Pages, GitHub Pages or your own server, with one button.
Every teammate runs TEAM8 and their own Claude chats on the same git repository. TEAM8 keeps the people in sync, not just the code.

Who's working on whatTwo people in one file. Both see it before either pushes.

Patch logEvery round of notes, one click from its Board post.
TEAM8 drives the Claude Code already on your computer. No API key to paste, and no markup on your AI usage.
The board, tickets and roadmap are Markdown and JSON in your project. Stop using TEAM8 and you keep every word.
No sign-up with us and no tracking in the app. Your work goes only where you send it: Claude, your git host, your web host.
One payment, no subscription, and your copy keeps working. Included: Free updates through version 1.x.
Unity test runs, Unreal build logs, git diffs of a scene file, a grep across Assets: every command a chat runs comes back as text it has to read. Token Saver runs those commands through RTK, which keeps the lines that matter and trims the rest before Claude reads them.
*RTK's published figure for common commands such as git, test runners, builds and search. Savings depend on what your chats run. Token Saver is powered by RTK (Apache-2.0), an independent open-source project not made by TEAM8.
Illustration of the kind of trimming RTK does on a test run.

Yes. TEAM8 works through Claude Code on your computer, so you need Claude Code signed in with a Claude plan that includes it (such as Pro or Max) or with API billing. TEAM8 doesn't include or resell Claude usage.
Yes. Pay once and your copy keeps working, with no subscription. Included: Free updates through version 1.x.
Yes: one copy per person, installed on up to 3 of their computers. The files TEAM8 writes into your repository are plain text, so anyone can read them without a copy.
66 engines and toolchains are recognised, including Unity, Unreal, Godot, GameMaker, Defold, Bevy, MonoGame, Ren'Py, Roblox, Phaser and Three.js. Anything else works as a Custom project. See the full list.
TEAM8 Gaming runs on Windows 10 and 11 (64-bit) today. macOS and Linux versions are being tested and will be free for existing buyers when they ship.